Can't change Roaming Ralph world

Hello ,
I’m just new and have a simple question after tried and read doc in the panda site & forum :

I would like to have 2 actors onto a simple plate terrain, everything is ok until I have to change the roaming ralph terrain from milkshape or Blender.

The new world is a file with just a box and is exported in .x format but there surely something missing in it :

David

One node should be called “start_point”. On this point ralph will start his adventure. The terrain should be called “terrain”, or the collisions may not work as expected.

Use punzip on world.egg.pz. Afterwards you may analyze world.egg, or use the following example.

<CoordinateSystem> { Z-up }

<Group> start_point {
  <Transform> {
    <Matrix4> {
      1.000000 0.000000 0.000000 0.000000
      0.000000 1.000000 0.000000 0.000000
      0.000000 0.000000 1.000000 0.000000
      0.000000 0.000000 0.100000 1.000000
    }
  }
}
<Group> terrain {
  <VertexPool> terrain {
    <Vertex> 0 {
      5.000000 5.000000 0.000000
    }
    <Vertex> 1 {
      -5.000000 5.000000 0.000000
    }
    <Vertex> 2 {
      -5.000000 -5.000000 0.000000
    }
    <Vertex> 3 {
      5.000000 -5.000000 0.000000
    }
  }
  <Polygon> {
    <Normal> { 0.000000 0.000000 1.000000 }
    <VertexRef> { 0 1 2 3 <Ref> { terrain } }
  }
}

it seems you give just the right answer,
going to try this .

thank you

PS : what are the main software used for terrain construction ? Milkshape (not free) Blender (crash often with .x files) ?

I’m not the right person to answer this question.

So far sourceforge.net/projects/chicken-export/ works very well for me. The egg format has the advantage that it’s IMO simple to understand.

With planetside.co.uk/terragen/ you may export an LWO file, import it into blender and re-export it to the egg file format.

Azraiyl

ah ! I’m sorry to ask that question but :

ralphStartPos = self.environ.find("**/start_point").getPos()

is in the code, so is this the node you talk about ? because I still have a

please do not read the previous post as it was a misnamed file error,
for the rest like apply a texture to that white box, I think there is something described in the doc

thank you