I’ve been stuck on this since yesterday ,there aren’t really
any examples except for the “rockin robots”…
I think i got it last night, by defining,
but i was pretty tired, and need to try it.
I’m on my downstairs computer right now.
( I just tried it upstairs, and it didn’t work.)
Is there a list of secret acceptable demands such as:
[‘forward’] , [‘backward’] ,[cam-left’] or perhaps [‘strike’]
because i keep getting a [punch] keyerror.
I don’t want to link the punching animation to the
forward movement also, even though that works.
It might be kind of cool to make it do snap kicks if you turn though.
If you turn left he’ll kick and right turn will do a jumping manuever,
and moving forward is just a rain of punches…
HAHAHA I just thought of an idea for a game called
WEAPONS MALFUNCTION , that could also be pretty cool
with this keyboard setup.
“We just dropped him into Beruit with a faulty jammed trigger gun.”
says the evil general, in the cutscene.
“I’ll be the one to live with this decision, because he most certainly will die.”
[EDIT] HAHAHA I forgot to add the
def __init__(self):
self.keyMap = {"left":0, "right":0, "forward":0, "cam-left":0, "cam-right":0, "punch":0}
header… So now it runs a little before it crashes.
I get only two arguments, out of the three needed.
So I’m guessing i need to add a self.isPunch=true,
or something really similar…
[EDIT2] Yup that was it! I have 3 animations now,
but its not very slick…I have to figure out the
release combination, right after i stop running,
now i have to hold down the
k button to stop punching and go into my default resting pose,
but he runs with the arrow keys… So thats awesome.
Now i’m going to figure out how to make a grenade!
[edit43] Now I’m stuck with the animation loops, it seems that if i run
and then stop it will go to my default pose, and if i punch from
there it gets locked into punching , when i should be running,
until i hit the punch key again. Then from there i have to
hold the punch key to show the default animation.
Is there a call instead of ‘loop’ such as ‘play once’?
I read in a post about a loop conflict or something,
luckily i saved it to file so it should pop up again.
I’ll probably have to dig some more.
[Edit 376] Well I still have the animation problem, I think
I might try a destroy command after the punch…
I’ll figure it out unless there’s some bug. I notice my
character starts out running, until I hit the forward and release,
so maybe that has something to do with it.
Right now I’m moving on to getting multiple camera angles,
and thinking of grenades.