looks like i posted to fast again… i found a workaround…
by setting
ray.node().addSolid(CollisionRay(0, 0, -1.1, 0, 0, -1))
to
ray.node().addSolid(CollisionRay(0, 0, .1, 0, 0, -1))
works for me
looks like i posted to fast again… i found a workaround…
by setting
ray.node().addSolid(CollisionRay(0, 0, -1.1, 0, 0, -1))
to
ray.node().addSolid(CollisionRay(0, 0, .1, 0, 0, -1))
works for me