I try to solve my problem with a mousePicker class and I find/invent some solution. I added this code to my script:
def __init__(self):
print 'start'
self.accept('mouse1', self.klik)
def klik(self):
mpos = base.mouseWatcherNode.getMouse()
np = Point3()
fp = Point3()
base.camLens.extrude(Point2(mpos.getX(), mpos.getY()), np, fp)
self.kolo.setPos(np[0],np[1],np[2])
and now my object (self.kolo) moving… but not move exactly to cursor. It’s look like my object move in a place smallest than game screen