thanks for pointing that out. Question is if it is your graphics “card” or the shaders api as treeform mentioned. I am not a shaders geek at all - so maybe one of the more advanced shaders folks can take a look into these examples if they do work or maybe change the code in the repository?
Btw: Hello and welcome as an active Forum member!
And welcome to one of the worlds leading 3D frameworks! (Devs? Can I have a cookie for this outstanding advertising? )
Both samples work well here, and both don’t use shader at all. It could be graphics driver issue. Are you using the latest stable one ?
What’s the error in the console output ?
What’s your OS ?
There are some different broken parts depend on the OS, more precisely, the compiler.
The game suddenly quit and a window pops up and says something like:
“Panda3D have to quit unexpectedly… We are sorry for inconvinience…”,
and have the Send Report and Don’t Send Report button.
I looked what caused the error in that error report window and it is some kind of Panda3D DLL.
some kind of Panda3D DLL ? What is it exactly ?
I’ve never found any hard crash caused by panda’s dll. Mostly it’s by MS C runtime (msvcr*.dll), ie. due to segmentation fault. Recently I found and fixed 1 of them : panda3d.etc.cmu.edu/phpbb2/viewtopic.php?p=18101
If you experience the same error message with those pieces of code, then it’s segfaulting, but I have no idea how it doesn’t happen here for those samples.
And this one is another broken different part on Linux : discourse.panda3d.org/viewtopic.php?t=1559