Lightmaps: layering textures with multiple uv sets

???
:laughing: :laughing: :laughing: It’s not for human consumption anyway, why bother ?
All you need to do is opening ScriptEditor, open the MEL, and save it to shelf. You just need to click the icon on the shelf.

If I still have to post-process it in Python, what’s the point of creating it ? Wasting my 2 days. :laughing:
The thread title says it all :
Automatic lightmaps arrangement in Maya -----> export !
meaning : after rendering the lightmaps, click it’s icon on shelf, and then :

  1. click Panda’s exporter icon to export the scene/object, or
  2. type pview in Maya’s prompt, but first copy libmayapviewXX.mll from Panda3D\plugins to Maya\bin\plug-ins

Have you tried the experimental scene ? I believe you don’t need a tutorial to create the material.

[EDIT] :
added a simple guide there