???
It’s not for human consumption anyway, why bother ?
All you need to do is opening ScriptEditor, open the MEL, and save it to shelf. You just need to click the icon on the shelf.
If I still have to post-process it in Python, what’s the point of creating it ? Wasting my 2 days.
The thread title says it all :
Automatic lightmaps arrangement in Maya -----> export !
meaning : after rendering the lightmaps, click it’s icon on shelf, and then :
- click Panda’s exporter icon to export the scene/object, or
- type pview in Maya’s prompt, but first copy libmayapviewXX.mll from Panda3D\plugins to Maya\bin\plug-ins
Have you tried the experimental scene ? I believe you don’t need a tutorial to create the material.
[EDIT] :
added a simple guide there