Hi, I apologize if these are questions that have been answered many times but I’ve looked around and become a bit overwhelmed with choices.
I want to simulate a world with many “creatures” in it: hundreds or thousands or whatever is realistic. Each one roams around and collides with the other ones occasionally. Graphically it can be simple - I really don’t need visuals at all until I want to see some results or do some interactive stuff. Each creature could just be a sphere or a box or something. So:
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Should I use pyODE or panda’s collision detection (or something else)? Will one be much faster? Any tips on speeding it up?
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I want to simulate a globe, but a wrap-around map like pacman might be easier and faster. Any tips on how to implement that?
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What can I expect to see? How many independently-moving colliding entities can you have running quickly? Any general optimization tips for this kind of scenario?
Thanks for any help.