Is there any difference in these functions math wise (other than the return type?)
The docs don’t seem to clarify:
getRelativePoint
LPoint3f NodePath::get_relative_point(NodePath const &other, LVecBase3f const &point) const;
Description: Given that the indicated point is in the coordinate system of the other node, returns the same point in this node's coordinate system.
getRelativeVector
LVector3f NodePath::get_relative_vector(NodePath const &other, LVecBase3f const &vec) const;
Description: Given that the indicated vector is in the coordinate system of the other node, returns the same vector in this node's coordinate system.
Any help appreciated!