FSM not in any state

The panda manual states that:

When you print an FSM, you get something like this:

I have multiple instances of a game class in a larger world. Pairs of game instances are coupled together, and we switch back and forth between them when a given game ends. If I print the pair of games during such a switch, I get this:

What does this mean? How do I trap such an event? Does this contravene the behavior described in the manual?

There is one exception, which is given two sentences later in the same paragraph:

Also see the “Advanced FSM Tidbits” page for more on the implications of the FSM being in transition between states.

David

oh my. sorry about that.