fire growth modelling

i need 2 model a room fire which spreads (constantly to put it simple) with time in a 3D environment. any coding and documentation available??? i’ve set up the environment but integrating the fire simulation is not that straightforward. help me out plzzzzzz…
:frowning:

That kind of simulation could be approached by:
Being physically correct and therefore using some sort of fluid dynamics with a fire shader attached etc.

Or not so physically correct and modeling a shape of the fire you want and animating vertices growing out and then attaching one of those Nvidia type fireshaders on them.

Sorry I cant offer you more but I would mainly look into offline rendering techniques and then see if they might apply to real-time.

A simpler approach would be to set up a billboard with a pre-rendered and animated fire texture. Sparks and smoke could be added using particles.

To make the fire spread, just make copies of the fire wherever you want it to spread.