i was wondering, is there any way to get the CollisionNode of the collision mesh created by the loader when a model with tags is loaded? need it to set the bitmasks ^^;
Use nodePath.find().
David
i was wondering, is there any way to get the CollisionNode of the collision mesh created by the loader when a model with tags is loaded? need it to set the bitmasks ^^;
Use nodePath.find().
David