Lightmapping again

a peek of lightmapped object’s .egg :

<Texture> lambert3SG.tref9 {
  Roof3.jpg
  <Scalar> format { rgb }
  <Scalar> wrapu { repeat }
  <Scalar> wrapv { repeat }
  <Scalar> minfilter { linear_mipmap_linear }
  <Scalar> magfilter { linear }
  <Scalar> envtype { modulate }
}

    <Vertex> 0 {
      1.06112 -1.03252 0.875364
      <UV> { 0.169 0.101 }
      <UV> lightmap { 0.277 0.657 }
      <Normal> { -4.60854e-008 1 0 }
      <RGBA> { 1 1 1 1 }
    }

  <Polygon> {
    <Normal> { -4.60854e-008 1 0 }
    <TRef> { lambert3SG }
    <TRef> { lambert3SG.tref9 }
    <VertexRef> { 0 1 2 <Ref> { XXXXX } }
  }