a peek of lightmapped object’s .egg :
<Texture> lambert3SG.tref9 {
Roof3.jpg
<Scalar> format { rgb }
<Scalar> wrapu { repeat }
<Scalar> wrapv { repeat }
<Scalar> minfilter { linear_mipmap_linear }
<Scalar> magfilter { linear }
<Scalar> envtype { modulate }
}
<Vertex> 0 {
1.06112 -1.03252 0.875364
<UV> { 0.169 0.101 }
<UV> lightmap { 0.277 0.657 }
<Normal> { -4.60854e-008 1 0 }
<RGBA> { 1 1 1 1 }
}
<Polygon> {
<Normal> { -4.60854e-008 1 0 }
<TRef> { lambert3SG }
<TRef> { lambert3SG.tref9 }
<VertexRef> { 0 1 2 <Ref> { XXXXX } }
}