Coding direction needed (with reference to state changes)

Ok, thanks =/

In stupid terms…

  1. #initialize traverser
  2. #initialize collision handlers
  3. #Load in character & create a collision solid for the character
  4. #create collision solids for all models that will trigger events when in the proximity of the character

5.#add collision node to the traverser and the pusher ???

^ all of the above was done in code from a sample posted. We have previously been adding collision meshes in the actual model code (in the .egg file)

Still got no solid direction to go in & still a little confused.