Ok, thanks =/
In stupid terms…
- #initialize traverser
- #initialize collision handlers
- #Load in character & create a collision solid for the character
- #create collision solids for all models that will trigger events when in the proximity of the character
5.#add collision node to the traverser and the pusher ???
^ all of the above was done in code from a sample posted. We have previously been adding collision meshes in the actual model code (in the .egg file)
Still got no solid direction to go in & still a little confused.