[solved] shaderattrib problem in 1.5

Ah, I’d thought you’d bound the shaderInput into the same tag that applies the shader. That way, it would be impossible to apply the shader without also applying the shaderInput at the same time.

If you didn’t do it this way, and you do have a node to which you bound the shader without also applying the shaderInput, then it’s not a Panda bug.

David