"Accelerated Mod" Skipping Frame in Animation

I think i’ll make a try with ActorInterval and PlayRate.

If i convert the animation lag into a play rate modifier (ex: you have to catch up 150ms in 50ms then you pR modifier is : 3)

I should be able to do a sequence with
-actorInterval(‘Anim1’, startFrame = 0, endFrame = 10,playRate=3)
-actorInterval(‘Anim2’,startFrame=10,endFrame=30, playRate=1)

Maybe i’ll have to add a sync function between the two parts. Like doing
a setPose(10) to ensure the blending on keyframe…

Also is actorInterval supported for blended animation?