Hello, I need aid to be able to move a ship with aid of the keyboard would like to move arrives it, down, left, right, ahead, back
I am using the zeta variable so that it can raise or lower whenever the button is pressed
the actor is naveActor i want move
import direct.directbase.DirectStart
from pandac.PandaModules import *
from direct.actor import Actor
from direct.interval.IntervalGlobal import *
import math
#importar para que salga presionando boton
from direct.showbase.DirectObject import DirectObject
import direct.directbase.DirectStart
import sys
#Texto en pantalla
#from direct.gui.OnscreenText import OnscreenText
zeta=1
#cargar sonido
mySound = loader.loadSfx("planeador.mp3")
mySound.play()
#Leer el primer escenario modelo
environ = loader.loadModel("models/streetscene/street-scene")
environ.reparentTo(render)
environ.setScale(0.5,0.5,0.5)
environ.setPos(0,40,-7)
#Lectura del actor nave fighter
naveActor = loader.loadModel("models/fighter/fighter")
naveActor.setScale(0.05,0.05,0.05)
naveActor.reparentTo(render)
class World(DirectObject):
def __init__(self):
self.accept("escape",sys.exit)
-------------------------------------------
self.accept("s",subir)
def subir():
zeta = zeta + 1
-------------------------------------------
###I want add 1 to trajectory (zeta+1)###
w= World()
#creacion de puntos de intervalos
navePosInterval1= naveActor.posInterval(13,Point3(0,20,zeta), startPos=Point3(0,40,zeta))
navePosInterval2= naveActor.posInterval(13,Point3(0,40,zeta), startPos=Point3(0,20,zeta))
naveHprInterval1= naveActor.hprInterval(3,Point3(0,0,0), startHpr=Point3(180,0,0))
naveHprInterval2= naveActor.hprInterval(3,Point3(180,0,0), startHpr=Point3(0,0,0))
#secuencia de intervalos
navePace = Sequence(navePosInterval1, naveHprInterval1, navePosInterval2, naveHprInterval2, name = "navePace")
navePace.loop()
#para que la camara siga al actor
#camera.reparentTo(naveActor)
#camera.setY(-0.03)
#camera.setZ(3)
#camera.lookAt(naveActor)
run()
The error that marks is:
World instance has no attribute “subir”
In the function, it must go in outside the class?
Somebody could help me to that east code worked so that increases z and the actor raises (ship) and I already could do it with the other coordinates.