Reasonable requirments for scenes

What would be the reasonable requirements in vertex and face count for a scene assuming an average PC computer and graphics card? Would say 200,000 vertices and faces be a reasonable limit per scene, for example?

Also what would be the common sense limit in texture sizes and the total amount of texture memory used in a single scene?

Assuming no LOD is used and other stuff that optimizes the render scene.

zingbat, the vertex and face count for a scene almost have no effect on frame rate. The major things are number of geoms and shader complexity. There is entire chapter in the panda manual on optimizations:
panda3d.org/manual/index.php/Performance_Tuning

for my cards its about 100k poly but my card is old i would guess the reasonable amount is at 100k-500k (thats 300,000 - 1,500,000 vertexes) but really i just pulled the numbers out of my ass.

A good way to know this stuff would be a Panda3D benchmark demo.

How old is your card?

the chip type was released in 2004 ati.amd.com/companyinfo/press/2004/4755.html its only has 128mb of ram in it so comparing that next to the 1gb of ram they have now …

Its very hard to bench mark cards. I think this dudes did it here
futuremark.com/
I don’t see how panda3d benchmarks can help me or you.