Normal map space used by Panda3D shaders

Tanks for the images. It shows some nasty effects that can plague heightmaps. I don’t get so much noise in my height maps when i use xNormal however. It should be a lot better if you can work with a 16-bit grayscale image but i haven’t looked much into this alternative yet. Using heightmaps has some advantages, like for example being able to edit and combine them easily with an image editor.