but with some coords on each mesh for grab only the right rect of the texture
i already managed to do this when assigning uv data to the vertices of the first mesh, but i don’t know how to make the initial xy point of the texture to displace
hahaha
not really it’s more about mixing isometric and 2d based aesthetic concepts and feelings with modern 3d representation
anyway, about this i have to say that yes, i was messing around years ago with lingo shockwave3d and more recently with blitz3d, but i needed something more, let’s say, real.
I felt so hard to start learning c++ and python looked as a good option
And, wow, in 2 weeks i’ve learned a lot, i think is a fantastic lang!
yes, congratulations to Panda3d makers !
p.d: only thing i wish is documentation was a bit more structured/finished