ok so I looked though the code and it looks like getSupportsBasicShaders( ) needs the Cg Toolkit.
So I just removed the getSupportsBasicShaders( ) test and the sample runs now
ok so I looked though the code and it looks like getSupportsBasicShaders( ) needs the Cg Toolkit.
So I just removed the getSupportsBasicShaders( ) test and the sample runs now