Version 2.0
It’s strongly suggested to use this versions, the old version is discontinued.
Git repo:
github.com/wezu/koparka
Screen:
s30.postimg.org/n4g6qggkv/koparka1.png
Video:
youtu.be/VDFHQEppq5k
Feature list:
-Create and/or edit heightmap images
-Create and/or edit texture splatting maps
-Create and/or edit grass maps (an image that shows where grass should grow)
-Create and/or edit walk maps that can be used to generate PandAI ‘navmesh’ navigation graphs (or other path finding systems )
-Automagicaly generate a collision mesh for the terrain heightmap (pre optimized into a quad tree)
-Place objects, actors, particle effects(particle editor in the ‘tools’ dir), and point lights on the map
-Save placed objects into a json file or sqlite database (just their location, rotation, scale, and a custom text field for scripting, not the model file itself) - also pre-optimized into a quad tree to easy reduce the number of nodes
-Bundled with (currently faulty) shaders for normal/gloss mapped terrain, grass and trees moving in the wind, dynamic sky dome, customizable water and some basic models (some 300+ models comming soon)
Old version:
Version 1.01 (with bugfix):
sendspace.com/file/ae0132
DOWNLOAD LINK (148 KB):
http://www.sendspace.com/file/v4k7zt
This is a very, very simple editor, it’s only function for now is painting a heightmap to use with geomipmap terrain (or suchlike).
A image is saved automatically whenever the map changes in the same directory as the p3d file (co be sure to move it from there, or rename if you want to keep it).
Key map:
W S A D - camera pan
Q E R F- camera rotation
Z X - camera zoom
1 - scale mode
2 - color mode
3 - alpha mode
4 - rotation mode
TAB or mouse3 - cycle mode
mouse1 - paint
Mouse Wheel - change the brush scale/color/alpha/rotation (according to the current mode)
This was done in on day (so far) so it’s not very advanced, still it work.
Have fun!