Halls of the Devourer: A Minigame

Regarding the exit: After I posted last night I decided to simply add an explicit “continue” button, unconnected to the backdrop door (save for also being at the bottom-right of the screen), which should remain on-screen even when the window-size bug takes effect.

I’ve updated the p3d, and you should be able to download it using the link in the first post. :slight_smile:

I’m glad that you mentioned that–thank you!

Indeed, this minigame was originally created, as I recall, as an example game for the key-mapping system that it uses.

(In fact, if I may confess, I intentionally made the default bindings a little awkward in order to encourage players to use the key-binding interface.)