The terrain is only temporary while we have some made.
How would i go about adding vegetation to the world? do i have to load a model every time? or can i instance it and have it randomly place around the world, but still be in the same place on every client.
Your choice. It is probably easier to place it in the modeling program.
If you’re going for a random approach, I recommend making a constant seed value on which you base the random numbers - so it will be random, but still the same on different computers (given that they have the same seed of course).
Yeah that lighting looks to bland, truth is Kalcyon posted a little early, but no prob.
Ive been working on shaders, animation, gui and windows, Kalcyon has been working on networking and UI, we have a pro artist and a pro musician on the team as well.
As leader of this project I was going to wait a little while before posting on it, but since the cat is out of the bag
You might want to consider triplanar texturing for the terrain. Then it won’t look so ‘stretched’ on steep cliffs. It’s 3x as expensive though, so I suggest making it configurable.
Enable mipmapping for textures - then my eyes won’t hurt so much looking at textures far away. Also it gives a performance improvement. You might even want to consider anisotropic filtering.
The models are place holders while I am hammering out the animation section, and I had bought these already so I threw them in.
The actual game models are being created and animated now by our artist Majadi and myself, along with the many npc’s we require. Once the project is released some of the models shown may or may not be kept as npc actors.
Hey, it looks good so far! Just wondering, what are you going to do about the FPS. Looking at the screens I noticed some low frames with 17.9 being the lowest I saw.