Distortion filters (Heat haze, stealth-field)

@ralphhogaboom
It’s just a standart particle effect, which you can control by usual way. For example, you can set renderParent = p, and then rotate p as you wish, or/and you can change *.ptf file.

In fact, I think it’s not a good idea to make two separate root, probably the best way - setting up the different masks as I did in the second example.