Dynamic Terrain Erosion on the GPU

  1. I didn’t stick to an erosion model, basically I just simulate water flow over time (water carrying sediment)
  2. Not really, it was just an experiment
  3. Thats because I am using imageLoadStore, which only supports atomic operations on integer formats
  4. Its meant as an alternative, but its no direct replacement yet (maybe at some later stage, if it turns out to be sufficient)