2d graphics using EggData, EggPolygon, OnscreenGeom

Hi
The following code draw rounded rectangle frame around window border.
I hope it will help people who want to draw simple 2d drawings to screen.
With best regards
Yosi Yarchi

from direct.showbase.ShowBase import ShowBase
import panda3d.core as core
from panda3d.core import *
from direct.gui.OnscreenGeom import OnscreenGeom
from pandac.PandaModules import EggData, EggVertexPool, EggPolygon, EggVertex, loadEggData
from panda3d.core import loadPrcFileData
import math
loadPrcFileData("", "win-size 1024 768")


def set_bounding_frame():
    data = EggData()

    vp = EggVertexPool('fan')
    data.addChild(vp)

    # real polygons:
    radius = 30  # arc radius
    linew = 15.0 # line width
    screen = (1024, 768)

    strips = {
        'upper': [
            {'x':radius,               'z':0},                   # tl
            {'x':screen[0]-radius,     'z':0},                   # tr
            {'x':screen[0]-radius,     'z':-linew},              # br
            {'x':radius,               'z':-linew}               # bl
        ],
        'lower': [
            {'x':radius,               'z':-screen[1]+linew},    # tl
            {'x':screen[0]-radius,     'z':-screen[1]+linew},    # tr
            {'x':screen[0]-radius,     'z':-screen[1]},          # br
            {'x':radius,               'z':-screen[1]}           # bl
        ],
        'left': [
            {'x':0,                   'z':-radius},              # tl
            {'x':linew,               'z':-radius},              # tr
            {'x':linew,               'z':-screen[1]+radius},    # br
            {'x':0,                   'z':-screen[1]+radius}     # bl
        ],
        'right': [
            {'x':screen[0]-linew,     'z':-radius},              # tl
            {'x':screen[0],           'z':-radius},              # tr
            {'x':screen[0],           'z':-screen[1]+radius},    # br
            {'x':screen[0]-linew,     'z':-screen[1]+radius}     # bl
        ]
    }


    for strip in strips.keys():
        poly = EggPolygon()
        data.addChild(poly)
        for vert in strips[strip]:
            v = EggVertex()
            v.setPos(Point3D(vert['x'], 0, vert['z']))
            poly.addVertex(vp.addVertex(v))

    steps       = 32

    arcs = [
        {                                              # tl
            'arc_center': (radius,-radius),
            'start_angle': deg2Rad(270),
            'end_angle': deg2Rad(360)
        },
        {                                              # tr
            'arc_center': (screen[0]-radius,-radius),
            'start_angle': deg2Rad(0),
            'end_angle': deg2Rad(90)
        },
        {                                              # br
            'arc_center': (screen[0]-radius,-screen[1]+radius),
            'start_angle': deg2Rad(90),
            'end_angle': deg2Rad(180)
        },
        {                                              # bl
            'arc_center': (radius,-screen[1]+radius),
            'start_angle': deg2Rad(180),
            'end_angle': deg2Rad(270)
        }
    ]

    for arc in arcs:
       coords = []
       step = (arc['end_angle']-arc['start_angle'])/steps
       arc_center = arc['arc_center']
       for i in range(steps + 1):
           a = arc['start_angle'] + i * step
           x = math.sin(a)
           z = math.cos(a)
           coords.append(((arc_center[0]+x*(radius-linew), arc_center[1]+z*(radius-linew)),
                         (arc_center[0]+x*radius, arc_center[1]+z*radius)))
       
       for i in range(steps):
           poly = EggPolygon()
           data.addChild(poly)
           vertices = [
               coords[i][0], 
               coords[i][1], 
               coords[i+1][1],  # 3rd and 4th are crossed, to have clockwise order
               coords[i+1][0] 
           ]
           for vert in vertices:
               v = EggVertex()
               v.setPos(Point3D(vert[0], 0, vert[1]))
               poly.addVertex(vp.addVertex(v))  
        


    node = loadEggData(data)

    return OnscreenGeom(
		  	geom = NodePath(node),
		  	pos=(0, 0, 0),
		  	hpr = (0,0,0),
		  	# scale = (0.5,1,1),
		  	scale = (1,1,1),
		  	color = (246.0/256,138.0/256,72.0/256, 1),
		  	# parent = base.render2d
		  	parent = base.pixel2d
	) 		


 
class MyApp(ShowBase):
 
    def __init__(self):
        ShowBase.__init__(self)
 
        # Load the environment model.
        self.scene = self.loader.loadModel("models/environment")
        # Reparent the model to render.
        self.scene.reparentTo(self.render)
        # Apply scale and position transforms on the model.
        self.scene.setScale(0.25, 0.25, 0.25)
        self.scene.setPos(-8, 42, 0)
        set_bounding_frame()
 
 
app = MyApp()
app.run()