Unsing PyCLIPS to build a rule-based data driven game

If you already know how to use rel database system like mSQL for example and don’t need a rule-based system then use what you are most comfortable with. I would still use clips as a database because it’s much easier to work with than having to write sql commands.

The problem noobs usually have is with building the AI for their games and not with using the tools available. Try doing, for example, a PACMAN game and create the AI for the ghosts, using a global AI update method with a list of if-then-else commands. It’s a accessible challenge and you wont need to do any searches. Try doing this in Python and then come back and read this tutorial again.

Don’t forget that you get a database system for free.