Cartoon shader improvements

Tested.

In this variant, 9 x supersampling is used to determine edge locations. In the first pass, all pixels passing the voting test are inked fully black, and in the second pass the postprocessor is applied to do the smoothing.

Here are the results. Again 1:1 size to show artifacts:




Comparison with the other variants (object far from camera):


EDIT: This test didn’t really look any better than postprocessing without supersampling, so this hybrid mode is NOT included in the updated patch.