Dear all -
Does anyone know if/how it would be possible to use
mat4 matrix = p3d_TransformTable[transform_index.x] * transform_weight.x
+ p3d_TransformTable[transform_index.y] * transform_weight.y
+ p3d_TransformTable[transform_index.z] * transform_weight.z
+ p3d_TransformTable[transform_index.w] * transform_weight.w;
in conjunction with the hardware instancing index (gl_InstanceID)?
I would like to use HW skinning not only for one instance but several ones based upon HW instancing?
Thanks !