Thanks rdb.
For my understanding: wouldn’t be better to use p3d_ViewProjectionMatrix (as per tobspr’s suggestion), provided ‘transform’ already contains the ‘transform matrix’’?
Thanks!
Thanks rdb.
For my understanding: wouldn’t be better to use p3d_ViewProjectionMatrix (as per tobspr’s suggestion), provided ‘transform’ already contains the ‘transform matrix’’?
Thanks!