(Yet another) Terrain Algorithm

Very cool to see SOARX in Panda3d. Well, I’m on Linux, so I didn’t actually see it :slight_smile: . I believe this is the same thing that is used in Delta3D.

IIRC Perlin noise is used in SOARX for the close up details. The other day I noticed in Panda’s documentation that it has a buildin class for Perlin noise. Did you use that?

Sadly my C++ is not good enough to quickly port memory mapping
:frowning: .

Question: mipmapping usually refers to creating lower resolution versions of something with high detail. The SOARX algorithm creates a higher resolution mesh than the terrain data. Does geomipmapping do that as well?