New terrain system - please test!

I’m afraid it is not helping at all… Moreover, it is failing even from the very beginning (before the procedural regeneration, or the camera movement). You can check that using your shader terrain example with the following height field image:


And setting the following scale and position of the terrain:

self.terrain.set_scale(7337.9547153767198, 7337.9547153767198, 1041.62109375)
self.terrain.set_pos(-3668.9773576874286, -3668.9773576883599, 750.8125)


Camera position and angle:
0.0, 0.0, 1500.0
-90.0, 0.0, 0.0
Result:



Bye!
Pepe