Auto Deferred Shader

Yes, when I switch AO off, it is gone. In your demo, the SphereLight does cast shadows, however, I can’t get shadows with the SceneLight, for example:
self.light_0 = SceneLight(color=(0.8, 0.8, 0.8),direction = (-0.5, 0.5.1.0), shadow_size=512)

As far as I could tell, shadows are implemented with SceneLight, its a directional light, but I can’t get it to work.

Another thing: the area that is displayed is very small. If I try to visualize an other database, the area rendered is also very small. I can’t find any setNearFar statements where this can be changed. Do you know how to do that?