Resolved - Creating a simple animation in 3DS 8

Here is the code I’m using to test the animation, this code successfully displays the model, but the animation does not play.

import direct.directbase.DirectStart
from direct.actor import Actor

nodePath = Actor.Actor()
nodePath.loadModel(“Models/BeamBug/BeamBug_Model.egg”)
nodePath.loadAnims({“Move_N”:“Models/BeamBug/BeamBug_Anim_Move_N.egg”})
nodePath.loop(“Move_N”)
nodePath.reparentTo(render)
run()

When I replace the model/animation file with the robot from the tutorial, it runs the animation perfectly. This is why I suspect I’m doing something wrong in creating the model / egg files.