(Yet another) Terrain Algorithm

Hi, does this still work? I have the Windows and not the Linox.
Mostly I’m interested in this for the 3 camera viewpoints!
Well done, if it does indeed work!
I believe if thomas egi says this works then it probably does :wink:
So if you use height maps, how would you, say,
place trees or castles and such? with the xyz…I guess you can
have it so if height map #1 is used then tree#5 and castle #8 is placed.
this way there’s no floating castles or just a little tree branch poking
out of the mountains. Or easier would be the setpos with varying
xyz for the trees.
I don’t know though because I cant get this linox demo to work.
I suppose its not random the pattern?
On a side note, how would i run this on windows?
I pasted the dll into the ‘bin’, but i notice the c++ :open_mouth: