This semester, I am in a game development class working as one of two artists creating egg files for a game being programmed in Panda3D.
Currently, the only version of Maya that I have is Maya 8.5, but I cannot get the converter to function correctly. What I get are some weird error messages about missing modules:
C:\Panda3D-1.4.2\bin>maya2egg85.egg -o Arm_Prototype.egg Arm Prototype.mb
Initializing Maya.
‘import site’ failed; use -v for traceback
ImportError: No module named maya.app.python
ImportError: No module named maya.app.python
ImportError: No module named maya
ImportError: No module named maya.cmds
ImportError: No module named maya.utils
ImportError: No module named maya.mel
ImportError: No module named maya.app
ImportError: No module named maya.app.startup.batch
Maya binary file parse error: : (6) corrupted file structure
Arm_Prototype.mb: (kFailure): Unexpected Internal Failure
:maya:mayaegg(error) Unable to read Arm_Prototype.mb
Errors in conversion.
The Arm_Prototype file is a default Maya 8.5 model, nothing special, no textures beyond the default lambert gray. It’s just a simple model constructed from four primitives for the purposes of testing conversion, and it is not corrupted.
Does anybody else have this problem, or know how to solve the missing module errors?