Separate pixel and vertex shaders is indeed a nice idea.
Something we came upon at the IRC channel:
A NodePath.writeEggFile also instead of just a writeBamFile, even if it would be just a wrapper for the EggLib…
Separate pixel and vertex shaders is indeed a nice idea.
Something we came upon at the IRC channel:
A NodePath.writeEggFile also instead of just a writeBamFile, even if it would be just a wrapper for the EggLib…