I don’t know if there is a ‘new’ exporter, since the one for max is pretty old…
I changed the type to pose and exported with double-sided polygons and somehow if I export a box (editable mesh) made with the most basic tools the program doesn’t find the collision.
here’s my code:
<CoordinateSystem> { Z-Up }
<Texture> Tex1 {
6061.jpg
<Scalar> format { rgb }
<Scalar> wrapu { repeat }
<Scalar> wrapv { repeat }
<Scalar> minfilter { linear_mipmap_linear }
<Scalar> magfilter { linear }
}
<Group> Plane01 {
<Collide> { Polyset keep descend }
<Transform> {
<Matrix4> {
-1 -1.50996e-007 0 0
1.50996e-007 -1 0 0
0 0 1 0
-5 -5 0 1
}
}
<VertexPool> Plane01.verts {
<Vertex> 0 {
10.25 -20 1.35307
<UV> { 0 1 }
<Normal> { 0 0 1 }
}
<Vertex> 1 {
10.25 10 1.35307
<UV> { 0 0 }
<Normal> { 0 0 1 }
}
<Vertex> 2 {
-19.75 -20 1.35307
<UV> { 1 1 }
<Normal> { 0 0 1 }
}
<Vertex> 3 {
-19.75 10 1.35307
<UV> { 1 0 }
<Normal> { 0 0 1 }
}
<Vertex> 4 {
10 -20 0
<UV> { 0 1 }
<Normal> { 0.983361 1.48483e-007 -0.181662 }
}
<Vertex> 5 {
10 10 0
<UV> { 0 0 }
<Normal> { 0.983361 1.48483e-007 -0.181662 }
}
<Vertex> 6 {
10.25 10 1.35307
<UV> { 0 0 }
<Normal> { 0.983361 1.48483e-007 -0.181662 }
}
<Vertex> 7 {
10.25 -20 1.35307
<UV> { 0 1 }
<Normal> { 0.983361 1.48483e-007 -0.181662 }
}
<Vertex> 8 {
-20 -20 0
<UV> { 1 1 }
<Normal> { 1.50996e-007 -1 0 }
}
<Vertex> 9 {
10 -20 0
<UV> { 0 1 }
<Normal> { 1.50996e-007 -1 0 }
}
<Vertex> 10 {
10.25 -20 1.35307
<UV> { 0 1 }
<Normal> { 1.50996e-007 -1 0 }
}
<Vertex> 11 {
-19.75 -20 1.35307
<UV> { 1 1 }
<Normal> { 1.19207e-007 -1 7.10698e-007 }
}
<Vertex> 12 {
-20 10 0
<UV> { 1 0 }
<Normal> { -0.983361 -1.48483e-007 0.181662 }
}
<Vertex> 13 {
-20 -20 0
<UV> { 1 1 }
<Normal> { -0.983361 -1.48483e-007 0.181662 }
}
<Vertex> 14 {
-19.75 -20 1.35307
<UV> { 1 1 }
<Normal> { -0.983361 -1.48483e-007 0.181662 }
}
<Vertex> 15 {
-19.75 10 1.35307
<UV> { 1 0 }
<Normal> { -0.983361 -1.48483e-007 0.181662 }
}
<Vertex> 16 {
10 10 0
<UV> { 0 0 }
<Normal> { -1.50996e-007 1 -7.04825e-007 }
}
<Vertex> 17 {
-20 10 0
<UV> { 1 0 }
<Normal> { -1.50996e-007 1 -7.04825e-007 }
}
<Vertex> 18 {
-19.75 10 1.35307
<UV> { 1 0 }
<Normal> { -1.50996e-007 1 -7.04825e-007 }
}
<Vertex> 19 {
10.25 10 1.35307
<UV> { 0 0 }
<Normal> { -1.19207e-007 1 -5.87258e-009 }
}
}
<Polygon> {
<RGBA> { 1 1 1 1 }
<TRef> { Tex1 }
<BFace> { 1 }
<VertexRef> { 0 1 2 <Ref> { Plane01.verts } }
}
<Polygon> {
<RGBA> { 1 1 1 1 }
<TRef> { Tex1 }
<BFace> { 1 }
<VertexRef> { 3 2 1 <Ref> { Plane01.verts } }
}
<Polygon> {
<RGBA> { 1 1 1 1 }
<TRef> { Tex1 }
<BFace> { 1 }
<VertexRef> { 4 5 6 <Ref> { Plane01.verts } }
}
<Polygon> {
<RGBA> { 1 1 1 1 }
<TRef> { Tex1 }
<BFace> { 1 }
<VertexRef> { 6 7 4 <Ref> { Plane01.verts } }
}
<Polygon> {
<RGBA> { 1 1 1 1 }
<TRef> { Tex1 }
<BFace> { 1 }
<VertexRef> { 8 9 10 <Ref> { Plane01.verts } }
}
<Polygon> {
<RGBA> { 1 1 1 1 }
<TRef> { Tex1 }
<BFace> { 1 }
<VertexRef> { 10 11 8 <Ref> { Plane01.verts } }
}
<Polygon> {
<RGBA> { 1 1 1 1 }
<TRef> { Tex1 }
<BFace> { 1 }
<VertexRef> { 12 13 14 <Ref> { Plane01.verts } }
}
<Polygon> {
<RGBA> { 1 1 1 1 }
<TRef> { Tex1 }
<BFace> { 1 }
<VertexRef> { 14 15 12 <Ref> { Plane01.verts } }
}
<Polygon> {
<RGBA> { 1 1 1 1 }
<TRef> { Tex1 }
<BFace> { 1 }
<VertexRef> { 16 17 18 <Ref> { Plane01.verts } }
}
<Polygon> {
<RGBA> { 1 1 1 1 }
<TRef> { Tex1 }
<BFace> { 1 }
<VertexRef> { 18 19 16 <Ref> { Plane01.verts } }
}
}