Panda3D runtime distributable

Definitely sounds like an awesome idea! I have a few questions however:

  • Would this work the same with linux? Like debs and rpms? Maybe this runtime can be a default library like libpanda3d.rpm, and that the binaries we now have will be like panda3d-devel.rpm packages? That would make it easier for linux people to package their games, I guess.
  • If we strip the minor number from the release numbers, like panda3d-1.6.exe, how would we go about important low-level bugfixes? Would we release a new runtime under the same name?
    About the audio thing, we’ll need to rewrite the OpenAL stuff anyways, it’s terribly buggy and slow.

I was thinking about that too, I don’t know in which release you actually plan to integrate this idea? Also, I have no idea when CMU starts finding a replacement for Josh.