COLLADA importer

Transforms in an EggXfmSAnim are relative to their parent. Transporter accidents like you’re getting are real common when first writing an egg converter, though. I’d start debugging it by converting just the rest pose as a single-frame animation. In the rest pose, the transform in the EggXfmSAnim should exactly match the transform in the joint. If that doesn’t come out looking like the model in his rest pose, then it must be that your joint and anim transforms don’t exactly match. If it works properly, then try a slightly modified pose (move the arms a bit or something), so that the rest transforms in the joints are no longer exactly the same transforms as in the animation frame, and see what happens.

Sorry, the color blend can only be applied per group. You’ll have to subdivide your mesh into collections of polygons with the same color blend applied.

David