Thanks for the help so far enn0x.
I just rotated the visible geometry for now, but it was the PhysCapsuleShape’s local transform that I was really looking for, I believe.
Anyway, is there a way to visualize a PhysRay when rendering the PhysScene’s debug node? I’m trying to use the PhysRay for a 3rd Person camera to check if its going through anything.
By the way, PhysX works 10x better and easier than ODE, in my opinion.