Texture paths [SOLVED]

Still trying to work through this.

for example, if x is an Actor I’ve constructed:
print x.findAllTextures returns:
male_basic_bump
male_basic
which is the name of the 2 textures on this model (without the file extension, .png or paths)

print x.getTexture() returns:
None

As per my previous post, is there a way to return a list of the parts in the model that have textures? I could then interate through the list , updating the texture (using setTexture) for each with a new user-selected path.