Representing ODE geoms/collisions as visible geom

I modified the box function the same way. I just wanted to see if I was missing something. This code has helped me out so much so far. It needs to be added to the manual. When I included it in the manual examples it showed that the box model’s center is off, so the box and ode don’t line up. Before this I couldn’t see why the box sometimes went halfway through the floor.