Representing ODE geoms/collisions as visible geom

Oops! Sorry about the scale mismatch, I misinterpreted the ODE documentation. (I was only used Trimeshes, capsules, and spheres in my test code, so didn’t notice that.)

And good idea on the color!

Hmm, this should really be inside of Panda3d’s C++ code, as part of its bounds rendering debug stuff. However, until I can gain enough confidence to tackle writing my own additions to that part of the engine, I think this will work for the short term.

Also, I haven’t taken a stab yet with editing the manual, and I am unsure of its conventions. But if either you know how to do it, feel free to toss it in.