[Alpha] TreeGUI

I noticed that font characters had a large amount of padding in the texture atlas, leading to a lot of wasted space. This patch fixes that:

=== modified file treegui/eggatlas.py
--- treegui/eggatlas.py	2009-09-08 17:31:46 +0000
+++ treegui/eggatlas.py	2009-09-25 19:34:44 +0000
@@ -225,7 +225,7 @@
             charName = name+str(i)
             #print i,charName,"'%s'"%char
             glyph = font.getGlyph(i)
-            w,h = glyph.getWidth(),glyph.getBottom()
+            w,h = glyph.getWidth(),glyph.getBottom()-glyph.getTop()
             image = PNMImage(w+PADDING*2,h+PADDING*2)
             image.addAlpha()
             image.alphaFill()
@@ -239,7 +239,7 @@
             #image.write(tmp+"/%i.png"%i)
             self.extents[charName] = (
                 glyph.getAdvance(),
-                glyph.getBottom()-glyph.getTop())
+                glyph.getBottom()-2*glyph.getTop())
             
             self.it.add(charName,image)

Note that there are some truly strange things going on in PNFTextGlyph’s placement of the baseline, so this is, at best, “bug-compatible” with what’s going on there.