Something like:
buffer = PTAUchar.emptyArray(len(string))
buffer.setData(string)
tex = Texture()
tex.setup2DTexture(see apiref)
tex.setRamImage(buffer)
Something like:
buffer = PTAUchar.emptyArray(len(string))
buffer.setData(string)
tex = Texture()
tex.setup2DTexture(see apiref)
tex.setRamImage(buffer)