ODE Middleware

I really like your work!

particularly, the way you implemented the world manager is very interesting!

Thank you very much for your work.

On a side note, I am trying to learn how to add new objects with physics, using your world manager…

I want to add a box (just the default panda3d box mesh provided with the SDK) and have it roll and react to the character, you get my point, some standard physics.

I am pretty sure I would use Dynamic instead of Kinematic, correct?

Here’s what I’ve done:
used self.worldManager.setGeomData(boxGeom, boxData)

and this works well, I can jump and hit into the box (I’ve placed it in the air)

However, it’s static. No matter what I’ve tried it refuses to fall due to gravity, or to react when I jump and hit into it.

How do I do this? I thought it’d be simple, but I suppose I’m missing something obvious :stuck_out_tongue: