iPhone support?

That’s excellent.

Sorry, yes, I have to agree on all counts. No need to rehash.

As I mentioned, a C+±only game based on Panda 3d would be hard for them to detect, and as you mentioned, it may not even be in violation of their agreement.

Yes, but…a lot of this is beside the point for me, since I want to write Android games, and I don’t want to use Python, so I’m looking at potentially using your OpenGL ES support and parts of your 3d pipeline. The ability to rebuild my game(s) for iPhone would be a bonus, but not strictly necessary.

Is all of the OpenGL ES support you mentioned above available in the current source package, and/or CVS? And the iPhone support that does exist–is that already checked in as well, or is that only on your system?