iPhone support?

The real test is if they continue to allow Unity3D games to be approved. If so there should be no problem allowing Panda3D games. In Unity3D the JavaScript/C# is compiled directly into native ARM code.

Anyway. I’m really a complete newbie when it comes to compiling stuff. Are there any basic steps you can give me that would allow me to compile Panda for the iPhone on my MacBook?

If I can’t use Python I’ll use C++. But I would like to play around with Panda3D on the iPhone. Ideally if I cannot use Python I’d like to interface with Panda3D directly in Objective-C.

I figure it won’t hurt to try :slight_smile: